Training
Practice Weiqi with interactive puzzles.
Start with small beginner positions. Choose a move, get immediate feedback, and build pattern recognition one concept at a time.
Beginner puzzle set
Learn by playing the key move.
This MVP introduces the reusable puzzle system that can later appear inside lessons with a component like <GoPuzzle puzzleId="atari-001" />.
Interactive puzzle
SGF Triangle Markup Test
A display test for triangle markup loaded directly from SGF.
Black to play · SGF markup preview
Goal: Inspect the triangle markers and their alignment with stones and intersections.
Interactive puzzle
SGF Alphabet Label Test
A display test for alphabet labels loaded directly from SGF.
Black to play · SGF markup preview
Goal: Inspect the alphabet labels and their alignment with stones and intersections.
Interactive puzzle
SGF Number Label Test
A display test for numeric labels loaded directly from SGF.
Black to play · SGF markup preview
Goal: Inspect the numeric labels and their alignment with stones and intersections.
Interactive puzzle
SGF Variation Tree Test
Black to play. The first SGF variation is correct; the other recorded branches remain playable.
Black to play · SGF markup preview
Goal: Choose a recorded SGF branch and follow it to the end.
Interactive puzzle
Uploaded Test Puzzle 1
Black to play from an uploaded SGF test position.
Black to play · SGF markup preview
Goal: Find the capturing move from the SGF main line.
Interactive puzzle
Uploaded Test Puzzle 2
Black to play from an uploaded SGF test position.
Black to play · SGF markup preview
Goal: Find the move that captures the connected white stones.
Interactive puzzle
Uploaded Test Puzzle 3
Black to play from an uploaded SGF sequence.
Black to play · SGF markup preview
Goal: Follow the SGF main sequence and continue after White replies.
Interactive puzzle
Corner Atari Sequence
Black to play on a cropped corner of a full 19×19 board. Follow the forcing sequence.
Black to play · SGF markup preview
Goal: Use the SGF sequence to put White under pressure, then continue after White replies.
Interactive puzzle
Capture a Corner Stone
Black to play on a full 19×19 board. Capture White by filling the final liberty.
Black to play · SGF markup preview
Goal: Find the move that removes White’s last liberty in the corner.
Interactive puzzle
Capture the Small Group
Black to play. Capture two connected white stones by filling their shared final liberty.
Black to play · SGF markup preview
Goal: Play the move that removes the last liberty from the white group.
Interactive puzzle
Watch the Reply Capture
Black to play. After your move, White replies automatically and captures a stone.
Black to play · SGF markup preview
Goal: Play the expected move, then watch White’s automatic reply resolve through capture logic.
Interactive puzzle
Find the Atari
Black to play. Put the white stone into atari by taking away one liberty.
Black to play · Step 1 of 1
Goal: Play the move that leaves White with only one liberty.
Interactive puzzle
Capture the Stone
Black to play. Capture the white stone by filling its last liberty.
Black to play · Step 1 of 1
Goal: Play on the last liberty of the surrounded white stone.
Interactive puzzle
Defend the Weak Stone
Black to play. Give the black stone more breathing space.
Black to play · Step 1 of 1
Goal: Extend from the black stone to add liberties and make it harder to capture.
Interactive puzzle
Follow Up After Atari
Black to play. Put the white stone in danger, then answer White’s escape.
Black to play · Step 1 of 2
Goal: Play the forcing move, watch White reply, then find the follow-up.